Vår svenskspråkiga nätsida är under uppbyggnad
Mo | Tu | We | Th | Fr | Sa | Su |
---|---|---|---|---|---|---|
Interested in new games and discounts?
Join our Escape family
For today's available games call +358 46 923 6046
You have probably never played a game quite like this!
About the game:
- Story year: Present time
- Setting: Italian à la carte restaurant kitchen
- Geographic place: Helsinki, Finland
- Lighting: Bright
- Game languages: Finnish, Swedish, English
- Time limit: 60 minutes
- Number of players: One room fits 2-6 players, two fits 4-12 players. Recommended team size 3-4 players.
- Accessibility: Unfortunately the venue at Fredrikinkatu is not accessible for wheelchairs, as there are stairs leading to the venue.
The judges are waiting! You have exactly one hour to cook a marvellous meal and win the competition. But the kitchen is full of surprises...
The atmosphere of the game is fast moving and fun!
This is a race escape game, allowing two teams to challenge each other. Up to 12 players can play simultaneously.
Recommended size/team: 3-5 players.
Possible size/team: 2-7 players.
Note that at least one of the players in each team needs to be over 16 years old.The game is designed in cooperation with the renowed Gothenburg Escape Game.
Booking instructions:
The Ristorante Infernale escape game can be played in one team of 2-6 people or in two teams as a race escape game that can accommodate a total of 4-12 people. By increasing the number of players to 7 or more, the booking calendar automatically reserves two games (if available).
If you have, for example, 6 players who want to compete in two teams, select 2 games by using the button "book escape race". You can recognize the available race escape games by the flag next to the time slot.
Amount of players
About the game
- Story year: 1920’s
- Setting: Helsinki during the prohibition law
- Geographic place: Finland
- Lighting: Adequate
- Game languages: Finnish, English, Swedish by request
- Time limit: 60 minutes
- Number of players: 2-6 players/single game, 4-12 players/double game. Note that the recommended team size is 3-4 players/game.
- Difficulty level: Basic 3/5, expert 4/5
- Accessibility: Unfortunately the venue at Fredrikinkatu is not accessible. We are on the first floor without an elevator.
Come with your team and try to find out whatever happened to the twins. If you succeed, maybe you'll help the police to solve a heinous crime...
This game has two identical rooms and can take up to 12 players. It's a great option for bigger groups, who want to play together. In the beginning, you'll be divided into two teams, but after a while you have the option to continue together. If you prefer a game without racing, you can equally well play the game as a couple or in a smaller team. Please note that the maximum capacity of one room is six players, so if your group is bigger, you need to book both Lady rooms. The booking system does this automatically, when you state how many players you'll be.
The immersive game Lady in Red is set in the 20's but the game design is cutting-edge modern, offering magical moments.
The age recommendation for this game is 14+. Note that at least one of the players must be over 16 years old.
Booking instructions:
The Lady in Red escape game can be played in one team of 2-6 people, or in two teams as a race escape game that can accommodate a total of 4-12 people. By increasing the number of players to 7 or more, the booking system automatically reserves two games (if available).
You can also select 2 games by pressing the button "book escape race". You can recognize the available race escape games by the flag next to the time slot.
The team behind
Script: Yvonne Karsten, Hanna Mykkänen, Mirja Harju Puzzle design: Yvonne Karsten, Hanna Mykkänen, Mirja Harju Props and settings: Hanna Mykkänen, Mirja Harju, Yvonne Karsten, Virgo Karp, Matti Varjonen Sound: mixing, Virgo Karp Light design: Virgo Karp IT: Johan Höglund, Virgo Karp, Akseli Makkonen
Amount of players
About the game
- Story year: From modern day to an old legend
- Setting: Scottish whisky distillery in the Highlands
- Geographic place: Scotland
- Lighting: Dim
- Game languages: Finnish, English, Swedish by request
- Time limit: 60 minutes
- Number of players: 2-6 players
- Accessibility: Unfortunately the venue at Fredrikinkatu is not accessible and there are stairs leading to the venue. Note that this game contains puzzles related to colours.
Welcome to the Glengassie Distilleries in the Scottish Highlands! This whisky is made of exceptional water, coming from the spring of eternal life. On your ordinary tourist visit, they don't necessarily tell you about the blood-stained secrets connected to the spring, nor about its over 200 years old owner, William MacPherson. But if you should chance to step through the wrong door, you might find yourself in the middle of an old murder mystery - with no way out!
This immersive game suits adult players, who are not afraid of the curse of an old Scottish clan.
The age recommendation for this game is 14+. Note, that at least one of the players must be over 16 years old.
The team behind
Script: Yvonne Karsten, Virgo Karp Puzzle design: Yvonne Karsten, Virgo Karp Props and settings: Yvonne Karsten, Virgo Karp, Miranda Dunderfelt, Matti Varjonen Sound: mixing, playing, composing: Vivian Reapalu Light design: Virgo Karp IT: Johan Höglund, Akseli Makkonen, Virgo Karp, Erik Karsten
Amount of players
About the game
- Story year: Present time
- Setting: The neighbouring countries of Peragia and Ascia
- Geographic place: Somewhere in Europe
- Lighting: Bright, dim
- Game languages: Finnish, English, Swedish by request
- Time limit: 60 minutes
- Number of players: 2-6 players
- Accessibility: The venue at Fabianinkatu is accessible but unfortunately this game is not.
The ruler of Peragia, Nurlan III, is asking you to embark on a top-secret mission. That's all we can reveal, except for the rumour that the operation involves magical daggers, with the power to inspire war or peace.
This game is full of surprising twists and thus best enjoyed by adventurous players, who can keep calm and carry on through all kinds of strange situations.
This game has two possible endings, and it's up to you to decide how you want the whole mission to end!
The age recommendation for this game is 12+. Note, that at least one of the players must be over 16 years old.
The team behind
Game and puzzle design: Yvonne Karsten, Virgo Karp
Video actor: Mikko Kaukolampi
Drawings: Miranda Dunderfelt
IT: Johan Höglund
Amount of players
About the game
- Story year: Present time
- Setting: Atmospheric and mysterious dinner
- Geographic place: Helsinki, Finland
- Lighting: Bright, dim
- Game languages: Finnish, English
- Time limit: 60 minutes
- Number of players: 2-7 players. The best team size is 3-4 players.
- Accessibility: The venue at Fabianinkatu is accessible, but unfortunately the game is not. The game contains flashing lights.
You have received a dinner party invitation from an unknown hostess and arrive at her beautiful apartment in the heart of Helsinki. Who is your hostess and why has she invited you? As you step into the dimly lit dining room, the door snaps shut behind you. The table is set, but what do the strange symbols on it mean? You have 60 minutes to find out what is going on and escape, before it's too late.
Dinner Party was opened in 2015 and has been running at Escape Room Helsinki since then, attracting ever more players into its dark, mysterious atmosphere. What does the unknown hostess want from you? Where is she?
The age recommendation for this game is 14+. Note, that at least one of the players must be over 16 years old.
The team behind
Script: Yvonne Karsten Puzzle design: Yvonne Karsten, Virgo Karp Props and settings: Yvonne Karsten, Virgo Karp Sound: mixing, Virgo Karp Light design: Virgo Karp Painting and drawings: Miranda Dunderfelt IT: Johan Höglund, Daniel Coffaro, Virgo Karp
Amount of players
About the game
- Story year: Present time
- Setting: A magic show that landed in Finland from Europe
- Geographic place: Finland
- Lighting: Bright, dim
- Game languages: Finnish, English
- Time limit: 60 minutes
- Number of players: 2-6 players
- Accessibility: The venue at Fabianinkatu is accessible, but unfortunately the game is not. The game contains flashing lights and loud sounds.
A great magician is coming to town with his amazing magical show! He can make anything vanish! The magician is either very skillful or very careless with the use of his powers - how else could you explain what happens to the audience?
This game is action-packed, magical and full of surprises.
The game is suitable for players of all ages, but recommended for 9 years and up. Note that at least one of the players must be over 16 years old.
The team behind
The game has been radically updated in February 2023. The 2023 update: Virgo Karp, Yvonne Karsten.
The original game was designed by students of game design at Aalto University: Lassi Vapaakallio, Anna-Maija Laine, Ina Dolk, Mikko Kolehmainen, Harri Dammert, Arto-Oskar Reunanen, Anna-Maija Hajasalmi, Eve Koivurinta Mentors and assistants: Miika Junnila and Yvonne Karsten IT: Johan Höglund, Virgo Karp
Amount of players
About the game
- Story year: 2010’s
- Setting: Cozy rental cabin in a small village
- Geographic place: Northern Finland
- Lighting: Bright, dark
- Game languages: Finnish, English
- Time limit: 60 minutes
- Number of players: 2-6 players
- Accessibility: The venue at Fabianinkatu is accessible, but unfortunately the game is not. The game’s atmosphere is scary and it might feel unnerving. there are jump scares in the game.
Driving through the vast, vacant heaths and forests of Finland, you arrive at a little village. In the twilight, you see a sign on a house: Tuula's Cabin. No-one answers your knocking, but the neighbour comes and lets you in. You find yourself in a perfectly ordinary guest house - but is everything alright? Can you find out what terrible secrets hide inside its walls - before the owner comes home from the pub?
This game is a traditional escape game with lots of manual locks and a logical game flow.
The age recommendation for this game is 16+. Note, that at least one of the players must be over 16 years old.
The team behind
Script: Yvonne Karsten Puzzle design: Yvonne Karsten, Virgo Karp Props and settings: Yvonne Karsten, Virgo Karp, Hanna Mykkänen, Akseli Makkonen, Matti Varjonen Sound: composing and playing, Vivian Reapalu, mixing, Vivian Reapalu and Virgo Karp Light design: Virgo Karp IT: Johan Höglund, Virgo Karp
Amount of players
About the game
- Story year: Present time
- Setting: A state-of-the-art AI home
- Geographic place: Finland
- Lighting: Bright
- Game languages: Finnish, English
- Time limit: 60 minutes
- Number of players: 2-7 players. The best team size is 3-4 players.
- Accessibility: The venue at Fabianinkatu is accessible but unfortunately this game is not. The game contains essential oils.
Can a house fall in love? When the architect Diana Boyle disappeared, she left her masterpiece behind - the artificial intelligence House Ophelia. The house was designed with so much care that it became ensouled. Now House Ophelia stands empty - and longing. She desperately needs a new owner and she is ready to offer you wonderful things - if you can remove the safety measures that Diana installed.
This is an elegant, relaxed game - until the twist comes.
The age recommendation for this game is 14+. Note, that at least one of the players must be over 16 years old.
The team behind
The game was designed by students of game design at Aalto University: Marie Kumpulainen, Eero Tiainen, Oscar Dempsey, Mimosa Kuusimäki, Eve Koivurinta, Elina Ström, Lena Arent Bennedsen, Tjasa Frumen
Mentors and assistants: Miika Junnila and Yvonne Karsten
It was updated by Yvonne Karsten and Virgo Karp IT: Johan Höglund, Erik Karsten, Daniel Coffaro, Virgo Karp
Amount of players
About the game
- Story year: Present time
- Setting: Castle tower and the magical forest
- Geographic place: Kingdom of Laguria
- Lighting: Dim, bright
- Game languages: Finnish, English
- Time limit: 60 minutes
- Number of players: 2-6 players
- Accessibility: The venue at Fabianinkatu is accessible and the game is suitable for people with reduced mobility. Unfortunately, the venue doesn’t have an accessible bathroom.
Perfect for kids and lovers of fantasy! Misfortune and dark powers are spreading throughout the Kingdom and now the princess, the rightful heir to the throne, has disappeared. At night, strange lights can be seen from the Queen's Tower. Even the forest seems deserted, all the friendly Forest Dwellers have gone into hiding. The King is desperate. He is asking the bravest heroes from all countries to come to the rescue. Who has the courage to go on this perilous journey and try to save the kingdom?
The age recommendation for this game is 7+, accompanied by an adult. Note, that at least one of the players must be over 16 years old.
Children under 10 years old play for free, if accompanied by at least two paying players.The team behind
Script: Reetta Korhonen, Veera Belway Puzzle design: Reetta Korhonen, Virgo Karp Props and settings: Reetta Korhonen, Veera Belway, Anna-Maija Laine, Virgo Karp, Yvonne Karsten, Matti Varjonen Sound: mixing, Reetta Korhonen Video actors: Grete Karp, Jolana Kapp Light design: Virgo Karp IT: Johan Höglund, Victor Ahlqvist, Virgo Karp, Akseli Makkonen, Erik Karsten
Amount of players
About the game
- Story year: 2040’s
- Setting: An apartment stuck in time in Helsinki
- Geographic place: Finland
- Lighting: Dim, dark
- Game languages: Finnish, English
- Time limit: 45 minutes
- Number of players: 2-6 players
- Accessibility: The venue of Fabianinkatu is accessible and the game is suitable for people with reduced mobility. Unfortunately the venue doesn’t have an accessible bathroom. The game contains flashing lights and loud sounds.
Without a Trace takes you on an adventure through layers of time. In the year 2040, you are inspecting a flat in Helsinki, from which many previous occupants have strangely disappeared. Who has lived there and where have they gone? Looking for their traces, you step into danger yourselves. You have only 45 minutes to complete the mission, before the room turns into - something else.
This is no horror game, although exciting and full of surprises. The game is built using cutting-edge escape room technology that draws you right into the swirl of events. The game is suitable for groups who wish to play an easy game and it's suitable for the whole family from 11 years up. Note, that at least one of the players must be over 16 years old.
The game was inspired by three wallpaper designs, created by Finnish designers.
The team behind
Script: Yvonne Karsten, Virgo Karp Puzzle design: Yvonne Karsten, Virgo Karp Props and settings: Virgo Karp, Jukka Viljakainen, Yvonne Karsten Wallpaper designers: Kreetta Järvenpää, Heidi Valkola, Kaisa Kartela Sound: mixing, Virgo Karp, backround ambient Leo Pahta Light design: Virgo Karp 3-D animations: George Mincila Drawings: Miranda Dunderfelt IT: Johan Höglund, Virgo Karp
Amount of players
About the game
- Story year: Present time
- Setting: Pirate ship Arabella in the Caribbean
- Geographic place: The Caribbean
- Lighting: Dim, bright
- Game languages: Finnish, English, Swedish
- Time limit: 60 minutes
- Number of players: 2-6 players
- Accessibility: The venue at Fabianinkatu is accessible, but unfortunately the game is not.
The infamous pirate Captain One-Eye roamed the Caribbean Sea on his ship Arabella, in search of rich and easy prey. On his shoulder sat Herbert, his trusted parrot. After Captain One-Eye's sad death in a duel, Herbert took wing and and went into hiding. You see, Herbert is the only one left who knows the location of One-Eye's treasure! He won’t reveal it. He is a proud and stubborn bird, who's very keen on shining things. Can you win Herbert over and reveal the secret of the treasure?
This colourful, warm-hearted game is suitable for the whole family, from 6 years up. It is also a good choice for adult groups, who wish to play an easy, non-scary escape game with lots of interesting puzzles. Note, that at least one of the players must be over 16 years old.
Children under 10 years old play for free, if accompanied by at least two paying players. Spelet kan spelas också på svenska.The team behind
Script: Miranda Dunderfelt Puzzle design: Miranda Dunderfelt Props and settings: Miranda Dunderfelt, Virgo Karp, Yvonne Karsten Sound: mixing, Miranda Dunderfelt IT: Virgo Karp, Johan Höglund
Amount of players
About the game
- Story year: Old legend in the present time
- Setting: Mysterious basement room in The Alexander Theatre
- Geographic place: Finland
- Lighting: Dim
- Game languages: Finnish, English, Swedish by request
- Time limit: 60 minutes
- Number of players: 2-6 players
- Accessibility: Unfortunately the venue at The Alexander theatre is not accessible and there are stairs leading to the venue.
Did you know that there is a strange room in the beautiful old Alexander Theatre? Sometimes you can hear noises through the locked door, a voice crying for help or furniture moving, but no-one is in there. Ever since the theatre opened in 1880, people have been whispering about a ghost, a Russian lieutenant who died in the battle of Bomarsund in 1854. The Alexander Theatre was built with the bricks of the ruined Russian garrison, Bomarsund, and with the bricks came the spirit of Piotr Vassilivitch, searching for his lost love Sophie. Some brave people have gone into the secret room, where things connected with the ghost are hidden, to try and free Piotr from his endless searching. No-one has yet succeeded... Will you?
The game is best suited for players with a bit of escape game experience.
The age recommendation for this game is 14+. Please note that at least one of the players must be over 16 years old.
The Ghost of the Opera escape game is closed on Sundays.
The team behind
Script: Yvonne Karsten, Virgo Karp Puzzle design: Yvonne Karsten, Virgo Karp Props and settings: Yvonne Karsten, Virgo Karp Sound: mixing,Virgo Karp, singing, Anastasia Trizna Light design: Virgo Karp IT: Johan Höglund, Virgo Karp, Altti Rautalahti
Amount of players
A famous influencer is found dead in a fancy AI house and the players divide into teams to hunt the murderer. Which team is the first to reveal the killer, their motive and opportunity? Our private detective Omega Palmu asks for your assistance to solve this gruesome murder.
This murder mystery can be played at any location, anytime you like. It can be played both indoors and outdoors.
Practically, the game organizer sets up certain check-points around your location, which the players must find to get important information and access to secret files, videos, photos etc. Each team has a pad or some other mobile device, on which they open the game app and get hints and material. They also use a couple of print-outs, where they can mark their findings.
The recommended team size is 3-6 and the number of teams can be as large as the venue allows.
The game is also fun to play around a table with your family or friends. The age recommendation is 12+.
The duration is 1- 1,5 hours.
The price of the game is 45 €/team, if you play it on your own mobile device and print out the documents yourself. If you have more than 36 players (6 teams), feel free to ask for a discount.
The price for an all-inclusive booking is 120 €/team; then we supply all the tablets and prints. You can collect them from us on the previous day after 5 pm and return them in morning (before 12 am) after your game.
By special agreement, we can arrange for the gear to be transported to your venue. A game master's services before and during the event is also an option.
Book the game by e-mail contact-at-escaperoom.fi!
About the game
- Story: Following over thousands of years old message
- Game location: Tähtitorninmäki park
- Starting location: Fabianinkatu 23
- Finishing location: Fabianinkatu 23
- Game languages: Finnish, English
- Time limit: 1,5h
- Number of players: 2-6 players / group
- Number of groups: 1-2 groups
- Accessibility: In the game, you move about a 2 kilometre long route in the park area.
A strange message has arrived, from a time long past, asking for your help. We don’t know who sent this message, but it seems to be centuries, maybe millenniums old. We succeeded in locating from where the message was first sent, and with the help of this map you might find your way there. We can just hope that going there could bring you some answers.
This lovely fairytale game takes place in the Observatory's Park (Tähtitorninmäen puisto), far from traffic and other disturbances. To aid you on the mission, you will get an iPad with a map and puzzles, and a backpack with a storybook and some necessary magical items.
The age recommendation for this game is 5+, accompanied by an adult. Note, that at least one of the players must be over 16 years old.
Booking instructions:
Outdoor games are booked per team instead of by the number of players, and each team can consist of 2-6 players. If you want to book one game, add one slot to your cart. The calendar’s “1 player” indicates one game, and there is no option to select the number of players for outdoor games.
For example, if you have 6 players but want to compete in two teams, select 2 games. In this case, make the booking by selecting the same time slot twice and adding it to your cart.
For bookings involving more than two teams, please contact us via email at contact@escaperoom.fi.
The team behind
Game design, puzzle design, illustrations and props: Alma Kilpi, Noora Seppänen, Valpuri Partanen | Manuscript: Valpuri Partanen | Video: Noora Seppänen | Voice actors: Noora Seppänen, Eero Leno, Raphaël Verstraeten, Yvonne Karsten | Mixing: Noora Seppänen | Music: Samuli Seppänen, Paju Poijärvi | IT: Georgi Obatnin
About the game
- Story: Reopening an old bank robbery case
- Game location: Katajanokka, Helsinki
- Starting location: Fabianinkatu 23
- Finishing location: Fabianinkatu 23
- Game languages: Finnish, English
- Time limit: 1,5h
- Number of players: 2-6 players / group
- Number of groups: 1-2 groups
- Accessibility: In the game, you move about a 2 kilometre long route in the city centre and Katajanokka area.
In 1913, there was a spectacular robbery, in which 1,200,000 marks in gold were stolen from the Mint House on Katajanokka, close to the center of Helsinki. One of the robbers, Kalle Lusi, was arrested the next morning and did his time in the Katajanokka prison, until his death in tuberculosis in 1917. Lusi never revealed his partner in crime, who hid the gold somewhere. Strangely enough, it seems like the police hushed things up - maybe they were protecting the partner, or the gold? Then World War I broke out and the case was hidden in the archives.
A year or so ago, a young police officer called Maija Aho, born Lusi, tried to reopen the case. She was brusquely told not to touch it. Before the order, though, she managed to find out some details and copy the old case documentation, which she now gives over to the team who is willing to solve the case once and for all.
To aid you on the mission, you will get a bag with some important items and an iPad to guide you on your way.
This outdoor game is perfect for two teams of 2-6 persons - maybe competing against each other?
If you play this game in two teams, one team follows in the tracks of Kalle Lusi, while the other team explores the partner's movements, until one or both teams find out what happened to the stolen gold! It is also possible to play this game with one team only.
The age recommendation for this game is 11+. Note, that at least one of the players must be over 16 years old.
Booking instructions:
Outdoor games are booked per team instead of by the number of players, and each team can consist of 2-6 players. If you want to book one game, add one slot to your cart. The calendar’s “1 player” indicates one game, and there is no option to select the number of players for outdoor games.
For example, if you have 6 players but want to compete in two teams, select 2 games. In this case, make the booking by selecting the same time slot twice and adding it to your cart.
For bookings involving more than two teams, please contact us via email at contact@escaperoom.fi.
The team behind
Script and puzzle design: Georgi Obatnin & Yvonne Karsten | IT: Georgi Obatnin
About the game
- Story: Unraveling the message of Helsinki's secret symbols
- Game location: Kaartinkaupunki, Helsinki
- Starting location: Fabianinkatu 23
- Finishing location: Fabianinkatu 23
- Game languages: Finnish, English
- Time limit: 1,5h
- Number of players: 2-6 players / group
- Number of groups: 1-4 groups
- Accessibility: In the game, you move about a 3 kilometre long route in the city centre area.
Walking in Helsinki, you can spot a lot of old symbols. Some of them form a secret code, opening a long forgotten, amazing message.
Your team is approached by a researcher, who needs the help of code-cracking experts to reveal the secret message. The symbol hunt takes you on a walk through the Southern parts of Helsinki and would be quite pleasant, if it wasn't for the increasing danger that is looming along the route. Who is it that really wants the code, and for what? During the hunt, the mission gets more complex...
To aid you on the mission, you will get a file with some important items and an iPad to guide you on your way.
The game can also be played competing with other teams. Which team is the first to crack the Helsinki Code?
The age recommendation for this game is 12+. Note, that at least one of the players must be over 16 years old.
Booking instructions:
Outdoor games are booked per team instead of by the number of players, and each team can consist of 2-6 players. If you want to book one game, add one slot to your cart. The calendar’s “1 player” indicates one game, and there is no option to select the number of players for outdoor games.
For example, if you have 6 players but want to compete in two teams, select 2 games. In this case, make the booking by selecting the same time slot twice and adding it to your cart.
For bookings involving more than two teams, please contact us via email at contact@escaperoom.fi.
The team behind
Game design: Tomas Hoekemeijer | Manuscript and puzzle design: Tomas Hoekemeijer & Yvonne Karsten | Photo: Virgo Karp | Actors: Martti Nikamaa, Jolana Kapp, Evinka Espo, Virgo Karp, Tomas Hoekemeijer, Yvonne Karsten | IT: Tomas Hoekemeijer
About the game
- Story: Agent adventure to prevent an oil disaster
- Game location: Suomenlinna island
- Starting location: Fabianinkatu 23
- Finishing location: Fabianinkatu 23
- Game languages: Finnish, English
- Time limit: 1,5h
- Number of players: 2-6 players / group
- Number of groups: 1-5 groups
- Accessibility: In the game, you move about a 2 kilometre long route in the Suomenlinna area.
Special agents, welcome to this briefing. Your mission is urgent. According to our sources, a huge oil tanker is coded to run straight into Helsinki's Marketplace, destroying not only the city center but also the sensitive Finnish Bay.
We know that the terrorist has a sailing boat somewhere close to Suomenlinna fortress, from which he can activate his operation. He's just waiting for his boss, Romero Litski, who's due to arrive any time now. You need to to find the boat before Litski gets there, and send us its identification code, so that we can move in and stop the threat. Will your team be able to find the clues that Litski has hidden in Suomenlinna ? You have only a couple of hours to complete the search.
Once on the island, you can activate the game at your leisure. To aid you on the mission, you will get a backpack with some important items and an iPad to guide you on your way. Before going to Suomenlinna, you collect your agent gear from our venue on Fabianinkatu 23 (quite close to the ferry harbour) at the time marked on your reservation. The gear must be returned to Fabianinkatu by 7 pm, unless otherwise agreed.
The age recommendation for this game is 11+. Note, that at least one of the players must be over 16 years old.
If you have played the outdoor game Operation Mindfall, you might recognize one puzzle in Mission Sea Eagle.Booking instructions:
Outdoor games are booked per team instead of by the number of players, and each team can consist of 2-6 players. If you want to book one game, add one slot to your cart. The calendar’s “1 player” indicates one game, and there is no option to select the number of players for outdoor games.
For example, if you have 6 players but want to compete in two teams, select 2 games. In this case, make the booking by selecting the same time slot twice and adding it to your cart.
For bookings involving more than two teams, please contact us via email at contact@escaperoom.fi.
The team behind
Script and puzzle design: Virgo Karp & Yvonne Karsten | IT: Georgi Obatnin
About the game
- Story: Finding the lost formula
- Game location: Helsinki city centre
- Starting location: Fredrikinkatu 34 A
- Finishing location: Fredrikinkatu 34 A
- Game languages: Finnish, English
- Time limit: 1,5h
- Number of players: 2-6 players / group
- Number of groups: 1-6 groups
- Accessibility: In the game, you move about a 2 kilometre long route in the city centre area.
Welcome agents, we are WISE (World Immunity Systems, Europe) and we work against immunological terrorism. This time, your task is to find a lost formula, connected to the further refinement of penicillin. In 1933, the laboratory assistant Mary Hunt, who developed this unique formula, had to flee to protect it from falling into wrong hands, for example Hitler’s Abwehr. Getting stuck in Helsinki, Hunt decided to hide the formula in the city and burn all documents.
Last month, Hunt’s grandchild Laura found a letter from her grandmother, where she reveals her plan and gives some cryptic leads to the formula’s hiding place. It’s now your job to follow the leads and find the hidden formula. But please be careful - there are still organizations out there who’d like to have the formula for their own, sinister use.
To aid you on the mission, you will get a file with some important items and an iPad to guide you on your way.
The game can also be played competing with other teams. Which team is the first to find the lost formula?
The age recommendation for this game is 11+. Note, that at least one of the players must be over 16 years old.
Booking instructions:
Outdoor games are booked per team instead of by the number of players, and each team can consist of 2-6 players. If you want to book one game, add one slot to your cart. The calendar’s “1 player” indicates one game, and there is no option to select the number of players for outdoor games.
For example, if you have 6 players but want to compete in two teams, select 2 games. In this case, make the booking by selecting the same time slot twice and adding it to your cart.
For bookings involving more than two teams, please contact us via email at contact@escaperoom.fi.
Game design
Georgi Obatnin
There have always been smugglers, but the smuggling of drugs and arms has become a growing challenge for the police. Therefore, the recent catching of the daring and ruthless gang MXP (Mexican Pistols) was a big victory. The gang, which had specialized in smuggling firearms, tried to enlarge their profit by counterfeiting and selling valuable works of art. The transport failed and all members of the gang were caught. Unfortunately, they managed to hide their goods somewhere in Finland and refuse to reveal where. The only thing the police have found is a motorcycle bag. Maybe there’s a lead to the stolen goods?
Price
- 2-6 prs 260 €, duration 1,5 h
- 7-12 prs 480 €, duration 2 h
- 13- 18 prs 560 €, duration 2,5 h
The price includes:
- Delivery inside Ring III.
- A game master /s to set up the game.
Delivery outside Kehä III with added delivery costs.
Book a game by email!
The team behind
Script and puzzle design: Miranda Dunderfelt Props and settings: Kalle Oja and Miranda Dunderfelt Sound and effects: Miranda Dunderfelt IT: Daniel Dunderfelt and Virgo Karp