About the game

Story year: Present time
Setting: A state-of-the-art artificial intelligence home
Geographic place: Finland
Lighting: Bright
Game languages: Finnish, English
Time limit: 60 minutes
Number of players: 2-6 players
Accessibility: The venue of Fabianinkatu is accessible and the game is suitable for people with reduced mobility. The game contains essential oils.

 

Can a house fall in love? When the architect Diana Boyle disappeared, she left her masterpiece behind – the artificial intelligence House Ophelia. The house was designed with so much care that it became ensouled. Now House Ophelia stands empty – and longing. She desperately needs a new owner and she is ready to offer you wonderful things – if you can remove the safety measures that Diana installed. 

This is an elegant, relaxed game – until the twist comes.

The age recommendation for this game is 14+. Note, that at least one of the players must be over 16 years old.

 

The team behind

The game was designed by students of game design at Aalto University: Marie Kumpulainen, Eero Tiainen, Oscar Dempsey, Mimosa Kuusimäki, Eve Koivurinta, Elina Ström, Lena Arent Bennedsen, Tjasa Frumen
Mentors and assistants: Miika Junnila and Yvonne Karsten
IT: Johan Höglund, Erik Karsten, Daniel Coffaro, Virgo Karp

Pictures from the game