About the game

  • Story year: Present time
  • Setting: A state-of-the-art AI home
  • Geographic place: Finland
  • Lighting: Bright
  • Game languages: Finnish, English
  • Time limit: 60 minutes
  • Number of players: 2-7 players. The best team size is 3-4 players.
  • Accessibility: The venue at Fabianinkatu is accessible and the game is suitable for people with reduced mobility. The game contains essential oils.

Can a house fall in love? When the architect Diana Boyle disappeared, she left her masterpiece behind – the artificial intelligence House Ophelia. The house was designed with so much care that it became ensouled. Now House Ophelia stands empty – and longing. She desperately needs a new owner and she is ready to offer you wonderful things – if you can remove the safety measures that Diana installed. 

This is an elegant, relaxed game – until the twist comes.

The age recommendation for this game is 14+. Note, that at least one of the players must be over 16 years old.

The team behind

The game was designed by students of game design at Aalto University: Marie Kumpulainen, Eero Tiainen, Oscar Dempsey, Mimosa Kuusimäki, Eve Koivurinta, Elina Ström, Lena Arent Bennedsen, Tjasa Frumen

Mentors and assistants: Miika Junnila and Yvonne Karsten

It was updated by Yvonne Karsten and Virgo Karp
IT: Johan Höglund, Erik Karsten, Daniel Coffaro, Virgo Karp

Pictures from the game