About the game
- Story year: 2040’s
- Setting: An apartment stuck in time in Helsinki
- Geographic place: Finland
- Lighting: Dim, dark
- Game languages: Finnish, English
- Time limit: 45 minutes
- Number of players: 2-6 players
- Accessibility: The venue of Fabianinkatu is accessible and the game is suitable for people with reduced mobility. Unfortunately the venue doesn’t have an accessible bathroom. The game contains flashing lights and loud sounds.
Without a Trace takes you on an adventure through layers of time. In the year 2040, you are inspecting a flat in Helsinki, from which many previous occupants have strangely disappeared. Who has lived there and where have they gone? Looking for their traces, you step into danger yourselves. You have only 45 minutes to complete the mission, before the room turns into – something else.
This is no horror game, although exciting and full of surprises. The game is built using cutting-edge escape room technology that draws you right into the swirl of events. The game is suitable for groups who wish to play an easy game and it’s suitable for the whole family from 11 years up. Note, that at least one of the players must be over 16 years old.
The game was inspired by three wallpaper designs, created by Finnish designers.
The team behind
Script: Yvonne Karsten, Virgo Karp
Puzzle design: Yvonne Karsten, Virgo Karp
Props and settings: Virgo Karp, Jukka Viljakainen, Yvonne Karsten
Wallpaper designers: Kreetta Järvenpää, Heidi Valkola, Kaisa Kartela
Sound: mixing, Virgo Karp, backround ambient Leo Pahta
Light design: Virgo Karp
3-D animations: George Mincila
Drawings: Miranda Dunderfelt
IT: Johan Höglund, Virgo Karp